VOXROSTER
CodexFactionsAstra MilitarumStormblade [Legends]

Stormblade [Legends]

M9"
T13
SV2+
W24
LD7+
OC8

Composition & Wargear

Stormblade [Legends]
Equipped Stormblade plasma blastgun

Ranged Weapons

WeaponRangeABSSAPD
Stormblade plasma blastgun - standard 48"D6+34+ 9-23
Stormblade plasma blastgun - supercharge 48"D6+34+ 10-34
Twin heavy flamer 12"D6N/A 5-11
Twin heavy bolter 36"34+ 5-12
Heavy stubber 36"34+ 401
Storm bolter 24"24+ 401
Lascannon 48"14+ 12-3D6+1
Hunter-killer missile 48"14+ 14-3D6

Melee Weapons

WeaponRangeAWSSAPD
Armoured tracks Melee64+ 801

Abilities

Close-range Devastation Datasheet

Each time this model makes a ranged attack with its Stormblade plasma blastgun that targets a unit within half range, you can re-roll the Hit roll.

Damaged: 1-8 Wounds Remaining Ability

While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.