VOXROSTER
CodexFactionsAstra MilitarumGriffon Mortar Carrier [Legends]

Griffon Mortar Carrier [Legends]

M10"
T9
SV3+
W11
LD7+
OC3

Composition & Wargear

Griffon Mortar Carrier [Legends]
Equipped Griffon heavy mortar

Ranged Weapons

WeaponRangeABSSAPD
Griffon heavy mortar 48"D64+ 7-12
Heavy bolter 36"34+ 5-12
Heavy flamer 12"D6N/A 5-11
Storm bolter 24"24+ 401
Heavy stubber 36"34+ 401

Melee Weapons

WeaponRangeAWSSAPD
Armoured tracks Melee34+ 601

Abilities

Suppression Bombardment Datasheet

In your Shooting phase, after this model has shot, select one enemy unit (excluding Monster and Vehicle units) hit by one or more of those attacks made with this model’s Griffon heavy mortar. Unit the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Indirect Fire Core

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).