VOXROSTER
CodexFactionsAstra MilitarumKrieg Heavy Weapons Squad

Krieg Heavy Weapons Squad

M6"
T3
SV5+
W1
LD7+
OC1

Composition & Wargear

Heavy Weapons Gunners
Each model one of: Krieg heavy flamer / Twin Krieg heavy stubber / Lascannon
Fire Coordinator

Ranged Weapons

WeaponRangeABSSAPD
Krieg heavy flamer 18"D6N/A 5-12
Laspistol 12"14+ 301
Twin Krieg heavy stubber 48"35+ 6-11
Lascannon 48"15+ 12-3D6+1

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee14+ 301

Abilities

Final Duty Datasheet

While the Fire Coordinator model is on the battlefield, each time a Heavy Weapons Gunner model is destroyed, roll one D6: on a 3+, do not remove it from play. The destroyed model can shoot after the attacking model’s unit has finished making its attacks, and is then removed from play.

Embarking Datasheet

While embarked within a Transport, each Heavy Weapons Gunner model takes up the space of 2 models, and each weapon equipped by these models is considered to be 2 models' weapons for the purposes of the Firing Deck ability.

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.