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CodexFactionsAstra MilitarumMacharius Vulcan [Legends]

Macharius Vulcan [Legends]

M9"
T13
SV2+
W20
LD7+
OC8

Composition & Wargear

Macharius Vulcan [Legends]
Equipped Macharius vulcan mega-bolter

Ranged Weapons

WeaponRangeABSSAPD
Macharius vulcan mega-bolter 48"164+ 6-12
Heavy stubber 36"34+ 401
Heavy bolter 36"34+ 5-12
Heavy flamer 12"D6N/A 5-11
Storm bolter 24"24+ 401
Hunter-killer missile 48"14+ 14-3D6
Twin heavy stubber 36"34+ 401

Melee Weapons

WeaponRangeAWSSAPD
Armoured tracks Melee64+ 801

Abilities

Armoured Aggressor Datasheet

Each time this model makes a ranged attack, it does not suffer the penalty to the Hit roll for being within Engagement Range of one or more enemy units.

Damaged: 1-7 Wounds Remaining Ability

While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Sustained Hits Core

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).