Malcador Infernus [Legends]
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Inferno gun | 18" | D6+3 | N/A | 5 | -2 | 2 |
| Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 |
| Heavy bolter | 36" | 3 | 4+ | 5 | -1 | 2 |
| Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 |
| Heavy flamer | 12" | D6 | N/A | 5 | -1 | 1 |
| Heavy stubber | 36" | 3 | 4+ | 4 | 0 | 1 |
| Storm bolter | 24" | 2 | 4+ | 4 | 0 | 1 |
| Hunter-killer missile | 48" | 1 | 4+ | 14 | -3 | D6 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Armoured tracks | Melee | 6 | 4+ | 7 | 0 | 1 |
Abilities
When this model is destroyed, roll one D6: on a 3+, do not remove it from play – it can, after the attacking model’s unit has finished making its attacks, shoot with its inferno gun as if it were your Shooting phase and as if it had its full wounds remaining. This model is then removed from play.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6"). Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.