VOXROSTER
CodexFactionsAstra MilitarumCarnodon [Legends]

Carnodon [Legends]

M12"
T10
SV2+
W12
LD7+
OC3

Ranged Weapons

WeaponRangeABSSAPD
Heavy bolter 36"34+ 5-12
Autocannon 48"24+ 9-13
Heavy flamer 12"D6N/A 5-11
Lascannon 48"14+ 12-3D6+1
Multi-laser 36"44+ 601
Volkite caliver 24"24+ 501
Carnodon twin autocannon 48"24+ 9-13
Carnodon twin lascannon 48"14+ 14-3D6+1
Carnodon twin multi-laser 36"64+ 601
Volkite culverin 36"44+ 602
Hunter-killer missile 48"14+ 14-3D6

Melee Weapons

WeaponRangeAWSSAPD
Armoured tracks Melee64+ 701

Abilities

Ancient Conquest Datasheet

Each time this model makes an attack that targets an enemy unit that is within your opponent’s deployment zone, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

Damaged: 1-4 Wounds Remaining Ability

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.