VOXROSTER
CodexFactionsAstra MilitarumEarthshaker Carriage Battery [Legends]

Earthshaker Carriage Battery [Legends]

M4"
T7
SV4+
W6
LD7+
OC2

Composition & Wargear

Earthshaker Carriage Battery [Legends]
Choose one Wargear Battery close combat weapons (max 1) / Earthshaker cannon (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Earthshaker cannon 240"D6+35+ 8-22

Melee Weapons

WeaponRangeAWSSAPD
Battery close combat weapons Melee54+ 301

Abilities

Earthshaker Rounds Datasheet

In your Shooting phase, after this model has shot, if one or more of those attacks made with its earthshaker cannon scored a hit against an INFANTRY unit, until the end of your opponent’s next turn, that INFANTRY unit is shaken. While a unit is shaken, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.

Indirect Fire Core

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).