VOXROSTER
CodexFactionsAstra MilitarumCommissar Yarrick

Commissar Yarrick

M6"
T4
SV4+
W5
LD6+
OC1

Composition & Wargear

Commissar Yarrick
Equipped Laspistol, Power sword, Power klaw, Bale Eye, Storm bolter

Ranged Weapons

WeaponRangeABSSAPD
Laspistol 12"12+ 301
Bale Eye 12"22+ 6-2D3+1
Storm bolter 24"22+ 401

Melee Weapons

WeaponRangeAWSSAPD
Power sword Melee62+ 4-21
Power klaw Melee42+ 8-22

Abilities

Will of Iron Datasheet

The first time this model is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with 3 wounds remaining.

Leader Datasheet

This model can be attached to the following units: - CADIAN SHOCK TROOPS - CATACHAN JUNGLE FIGHTERS - DEATH KORPS GRENADIER SQUAD - DEATH KORPS OF KRIEG - KASRKIN - KRIEG COMBAT ENGINEERS - TEMPESTUS SCIONS

Hero of Hades Hive Datasheet

In your Command phase, you can select one of the abilities in the Hero of Hades Hive section. Until the start of your next Command phase, this model has that ability.

Voice Of Command Core

If your Army Faction is Astra Militarum, Officer models with this ability can issue Orders. Each Officer's datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an Officer model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that Officer model to issue it to. Officer models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a Transport or were set up on the battlefield.

Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.

Only Astra Militarum models gain the benefit of an Order issued to their unit.

MOVE! MOVE! MOVE! Add 3" to the Move characteristic of models in this unit.

FIX BAYONETS! Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.

TAKE AIM! Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.

FIRST RANK, FIRE! SECOND RANK, FIRE! Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.

TAKE COVER! Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).

DUTY AND HONOUR! Improve the Leadership and Objective Control characteristics of models in this unit by 1.

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.

Precision Core

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).