VOXROSTER
CodexFactionsAstra MilitarumMacharius Omega [Legends]

Macharius Omega [Legends]

M9"
T13
SV2+
W20
LD7+
OC8

Composition & Wargear

Macharius Omega [Legends]
Equipped Omega-pattern plasma blastgun

Ranged Weapons

WeaponRangeABSSAPD
Omega-pattern plasma blastgun - standard 60"2D64 8-22
Omega-pattern plasma blastgun - supercharged 60"2D64+ 9-33
Autocannon 48"24+ 9-13
Heavy bolter 36"34+ 5-12
Heavy flamer 12"D6N/A 5-11
Storm bolter 24"24+ 401
Heavy stubber 36"34+ 401

Melee Weapons

WeaponRangeAWSSAPD
Armoured tracks Melee34+ 601

Abilities

Overwhelming Short-range Firepower Datasheet

Each time this model makes an attack that targets the closest eligible enemy unit, re-roll a Hit roll of 1 and re-roll a Wound roll or 1.

Damaged: 1-7 Wounds Remaining Ability

While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.