VOXROSTER
CodexFactionsAstra MilitarumMalcador Annihilator [Legends]

Malcador Annihilator [Legends]

M10"
T11
SV2+
W18
LD7+
OC5

Composition & Wargear

Malcador Annihilator [Legends]
Choose one Wargear Demolisher cannon (max 1) / Malcador twin lascannon (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Demolisher cannon 24"D6+34+ 14-3D6
Malcador twin lascannon 48"14+ 12-3D6+1
Autocannon 48"24+ 9-13
Heavy bolter 36"34+ 5-12
Lascannon 48"14+ 12-3D6+1
Heavy stubber 36"34+ 401
Storm bolter 24"24+ 401
Hunter-killer missile 48"14+ 14-3D6

Melee Weapons

WeaponRangeAWSSAPD
Armoured tracks Melee64+ 701

Abilities

Battlefield Dominance Datasheet

Ranged weapons equipped by this model have the [IGNORES COVER] ability while targeting an enemy unit within half range.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Damaged: 1-6 Wounds Remaining Ability

While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.