VOXROSTER
CodexFactionsAstra MilitarumCommissar Graves

Commissar Graves

M12"
T8
SV3+
W12
LD6+
OC5

Composition & Wargear

Commissar Graves
Equipped Prefectus heavy stubber, Enforcer crew, Armoured hull, Chiron gatling cannon, Power sword and Manus Mortis

Ranged Weapons

WeaponRangeABSSAPD
Prefectus heavy stubber 36"33+ 501
Chiron gatling cannon 24"123+ 501

Melee Weapons

WeaponRangeAWSSAPD
Enforcer crew Melee104+ 301
Armoured hull Melee34+ 601
Power sword and Manus Mortis Melee52+ 6-22

Abilities

Brutal Disciplinarian Datasheet

Once per turn, at the start of any phase, you can select one friendly Astra Militarum Infantry unit (excluding units that only contain one model) that is Battle‑shocked and within 24" of and visible to this model. If you do, one model in that unit is destroyed, and that unit is no longer Battle‑shocked.

Mechanised Spearhead Datasheet

In your Movement phase, each time a friendly Astra Militarum Regiment unit disembarks from a Transport that is within 6" of this model, after that unit has been set up, this model can issue 1 Order to that Regiment unit, regardless of how many Orders this model has already issued this turn.

Aquiline Prow Datasheet

Each time this unit ends a Charge move, you can select one enemy unit within Engagement Range of it, then roll one D6: on a 2‑3, that enemy unit suffers D3 mortal wounds; on a 4‑5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.

Voice Of Command Core

If your Army Faction is Astra Militarum, Officer models with this ability can issue Orders. Each Officer's datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an Officer model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that Officer model to issue it to. Officer models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a Transport or were set up on the battlefield.

Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.

Only Astra Militarum models gain the benefit of an Order issued to their unit.

MOVE! MOVE! MOVE! Add 3" to the Move characteristic of models in this unit.

FIX BAYONETS! Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.

TAKE AIM! Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.

FIRST RANK, FIRE! SECOND RANK, FIRE! Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.

TAKE COVER! Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).

DUTY AND HONOUR! Improve the Leadership and Objective Control characteristics of models in this unit by 1.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).

Extra Attacks Core

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:  - All of that model’s [EXTRA ATTACKS] weapons.  - One of that model’s other melee weapons, if possible.

Lance Core

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.