Scout Sentinels
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autocannon | 48" | 2 | 4+ | 9 | -1 | 3 |
| Lascannon | 48" | 1 | 4+ | 12 | -3 | D6+1 |
| Heavy flamer | 12" | D6 | N/A | 5 | -1 | 1 |
| Missile launcher - frag | 48" | D6 | 4+ | 4 | 0 | 1 |
| Missile launcher - krak | 48" | 1 | 4+ | 9 | -2 | D6 |
| Plasma cannon - standard | 36" | D3 | 4+ | 7 | -2 | 1 |
| Plasma cannon - supercharge | 36" | D3 | 4+ | 8 | -3 | 2 |
| Multi-laser | 36" | 4 | 4+ | 6 | 0 | 1 |
| Hunter-killer missile | 48" | 1 | 4+ | 14 | -3 | D6 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 3 | 4+ | 6 | 0 | 1 |
| Sentinel chainsaw | Melee | 3 | 4+ | 6 | -1 | 1 |
Abilities
At the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time a friendly Astra Militarum model makes an attack that targets that unit, re-roll a Hit roll of 1.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6"). Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following: - If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone. - If that unit is wholly within your deployment zone, it can make a scout move (see below). - If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.
In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is designated: ▪ While a unit is designated, that unit has +3" detection range.