Lord Solar Leontus
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Sol's Righteous Gaze | 12" | 2 | 2+ | 8 | -2 | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Conquest | Melee | 6 | 2+ | 6 | -2 | 2 |
| Konstantin's hooves | Melee | 2 | 4+ | 4 | 0 | 1 |
Abilities
At the start of your Command phase, If this model is on the battlefield, you gain 1CP.
After both players have deployed their armies, select up to three Astra Militarum units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
If this model is in your army, it must be your Warlord.
This model can be attached to the following units: - ATTILAN ROUGH RIDERS - CADIAN SHOCK TROOPS - CATACHAN JUNGLE FIGHTERS - DEATH KORPS GRENADIER SQUAD - DEATH KORPS OF KRIEG - DEATH RIDERS - KASRKIN - KRIEG COMBAT ENGINEERS
If your Army Faction is Astra Militarum, Officer models with this ability can issue Orders. Each Officer's datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an Officer model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that Officer model to issue it to. Officer models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a Transport or were set up on the battlefield.
Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.
Only Astra Militarum models gain the benefit of an Order issued to their unit.
MOVE! MOVE! MOVE! Add 3" to the Move characteristic of models in this unit.
FIX BAYONETS! Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.
TAKE AIM! Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
FIRST RANK, FIRE! SECOND RANK, FIRE! Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.
TAKE COVER! Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).
DUTY AND HONOUR! Improve the Leadership and Objective Control characteristics of models in this unit by 1.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with: - One or more of its [CLOSE-QUARTERS] weapons. - One or more of its other ranged weapons.
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select: - All of that model’s [EXTRA ATTACKS] weapons. - One of that model’s other melee weapons, if possible.