VOXROSTER
CodexFactionsAstra MilitarumMedusa Carriage Battery [Legends]

Medusa Carriage Battery [Legends]

M4"
T7
SV4+
W6
LD7+
OC2

Composition & Wargear

Medusa Carriage Battery [Legends]
Choose one Wargear Battery close combat weapons (max 1) / Medusa siege cannon (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Medusa siege cannon 36"D65+ 10-33

Melee Weapons

WeaponRangeAWSSAPD
Battery close combat weapons Melee54+ 301

Abilities

Siege Bombardment Datasheet

In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.

Indirect Fire Core

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).