VOXROSTER
CodexFactionsAstra MilitarumDeathstrike

Deathstrike

M10"
T10
SV3+
W11
LD7+
OC3

Composition & Wargear

Deathstrike
Equipped Deathstrike Missile

Ranged Weapons

WeaponRangeABSSAPD
Deathstrike MissilePlasma Warhead N/A2D62+ 16-41
Heavy bolter 36"34+ 5-12
Heavy flamer 12"D6N/A 5-11
Hunter-killer missile 48"14+ 14-3D6

Melee Weapons

WeaponRangeAWSSAPD
Armoured tracks Melee34+ 601

Abilities

Deathstrike Missile Datasheet

In your Shooting phase, each time this model is selected to shoot, if it has not shot with its  Deathstrike missile this battle, you can do one of the following in addition to resolving this model’s ranged attacks:

  • Designate Target: If this model does not have a Deathstrike Target marker on the battlefield, place a Deathstrike Target marker for this model anywhere on the battlefield.

  • Adjust Target: If this model has a Deathstrike Target marker on the battlefield, move that marker to anywhere else on the battlefield.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Damaged: 1-4 Wounds Remaining Ability

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

One Shot Core

Each weapon with this ability can only be selected to make attacks with once per battle.  If a destroyed model is returned to a unit, all of its [ONE SHOT] weapons that have already been selected to make attacks with during the battle cannot be selected to make attacks with again.  If a new unit is added to an army, all [ONE SHOT] weapons in that unit can be selected to make attacks with once per battle.