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CodexFactionsAstra MilitarumDeath Korps Grenadier Squad [Legends]

Death Korps Grenadier Squad [Legends]

M6"
T3
SV4+
W2
LD7+
OC2

Composition & Wargear

Grenadier
Each model one of: Grenadier / Heavy Weapons Team (max 1)
Up to 2 Special Weapons take: Grenade launcher (max 2) / Heavy stubber (max 2) / Meltagun (max 2) / Plasma gun (max 2) / Sniper rifle (max 2) / Flamer (max 2)
Grenadier Sergeant
Equipped Sergeant's pistol, Sergeant's close combat weapon

Ranged Weapons

WeaponRangeABSSAPD
Hot-shot lasgun 24"13+ 3-11
Heavy flamer 12"D6N/A 5-11
Grenade launcher - frag 24"D33+ 401
Grenade launcher - krak 24"13+ 9-2D3
Heavy stubber 36"34+ 401
Meltagun 12"13+ 9-4D6
Plasma gun - standard 24"13+ 7-21
Plasma gun - supercharge 24"13+ 8-32
Sniper rifle 36"14+ 4-22
Flamer 12"D6N/A 401
Sergeant's pistol 12"13+ 4-11

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee24+ 301
Sergeant's close combat weapon Melee24+ 4-21

Abilities

Grenadiers Datasheet

Once per turn, you can target this unit with the Grenade Stratagem for 0CP.

Grenadier Squad Datasheet

If a model from your army with the Leader ability can be attached to a Krieg Combat Engineers unit, it can be attached to this unit instead.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.