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CodexFactionsGrey KnightsVenerable Daemon Slayer [Crucible]

Venerable Daemon Slayer [Crucible]

M8"
T9
SV2+
W8
LD6+
OC3

Ranged Weapons

WeaponRangeABSSAPD
Combi-weapon 24"13+ 401
Heavy plasma cannon - standard 36"D33+ 7-22
Heavy plasma cannon - supercharge 36"D33+ 8-32
Purifying Flame 18"33+ 4-21
Assault cannon 24"63+ 601
Forge bolter 24"32+ 5-12
Fragstorm grenade launcher 18"D63+ 401
Twin lascannon 48"13+ 12-3D6+1
Incinerator 12"D6N/A 6-11
Psilencer 24"62+ 501
Psycannon 24"32+ 8-12
Storm bolter 24"22+ 401
Heavy flamer 12"D6N/A 5-11
Vortex of Doom 18"D6+33+ 8-22
Gatling psilencer 24"123+ 601
Heavy incinerator 18"2D6N/A 6-11
Heavy psycannon 24"63+ 10-23
Sublimator 18"23+ 9-4D6
Grav-pistol 12"12+ 4-12

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee53+ 401
Crozius arcanum Melee52+ 6-12
Dreadfists Melee62+ 6-11
Dreadnought combat weapon Melee53+ 12-23
Nemesis daemon greathammer Melee53+ 14-3D6+1
Nemesis flail Melee102+ 5-12
Nemesis force weapon Melee52+ 6-22
Nemesis greatsword - strike Melee52+ 10-2D6
Nemesis greatsword - sweep Melee102+ 5-11
Nemesis mace Melee52+ 6-33
Omnissian power axe Melee43+ 6-22
Servo-arm Melee13+ 8-23

Abilities

Guidance of the Ancients Datasheet

In your Shooting phase, after this unit has shot, select one unit hit by one or more of those attacks. Until the end of the phase, each time a Grey Knights model from your army makes an attack that targets that unit, add 1 to the Hit roll.

Gate of Infinity Core

If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:

Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Crucible Core

A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.