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CodexFactionsGrey KnightsGrey Knights Thunderhawk Gunship

Grey Knights Thunderhawk Gunship

M20"
T12
SV2+
W30
LD6+
OC0

Composition & Wargear

Grey Knights Thunderhawk Gunship
Choose one Wargear Lascannon (max 2) / Armoured Hull (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Lascannon 48"13+ 12-3D6+1
Thunderhawk heavy cannon 48"D6+63+ 10-23
Turbo-laser destructor 96"D3+13+ 20-4D6+6
Hellstrike missile battery 72"43+ 8-23
Twin heavy bolter 36"33+ 5-12

Melee Weapons

WeaponRangeAWSSAPD
Armored Hull Melee64+ 801

Abilities

Damaged: 1-10 Wounds Remaining Datasheet

While this model has 1-10 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Aerial Assault Datasheet

Each time a unit with the Deep Strike ability disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.

Hover Core

Each time this unit takes to the skies (21.03), do not subtract 2" from the maximum distance.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Thunderhawk cluster bombs Datasheet

Each time the bearer ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.