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CodexFactionsGrey KnightsNemesis Dreadknight

Nemesis Dreadknight

M8"
T8
SV2+
W13
LD6+
OC4

Ranged Weapons

WeaponRangeABSSAPD
Gatling psilencer 24"123+ 601
Heavy psycannon 24"63+ 10-23
Heavy incinerator 18"2D6N/A 6-11

Melee Weapons

WeaponRangeAWSSAPD
Nemesis greatsword - strike Melee52+ 10-2D6
Nemesis greatsword - sweep Melee102+ 5-11
Nemesis daemon greathammer Melee53+ 14-3D6+1
Dreadfists Melee62+ 6-11

Abilities

Indomitable Spirit (Psychic) Datasheet

This model is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Gate of Infinity Core

If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:

Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

Damaged: 1-4 Wounds Remaining Ability

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.