Grand Master
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Storm bolter | 24" | 2 | 2+ | 4 | 0 | 1 |
| Incinerator | 12" | D6 | N/A | 6 | -1 | 1 |
| Psycannon | 24" | 3 | 2+ | 8 | -1 | 2 |
| Psilencer | 24" | 6 | 2+ | 5 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Nemesis force weapon | Melee | 5 | 2+ | 6 | -2 | 2 |
Abilities
Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, add 3 to the Attacks and Strength characteristics of melee weapons equipped by this model.
This model can be attached to the following units: - Brotherhood Terminator Squad - Paladin Squad
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:
Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units
Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.