VOXROSTER
CodexFactionsGrey KnightsBrotherhood Champion

Brotherhood Champion

M6"
T4
SV2+
W4
LD6+
OC1

Composition & Wargear

Brotherhood Champion
Equipped Nemesis force weapon

Ranged Weapons

WeaponRangeABSSAPD
Storm bolter 24"22+ 401

Melee Weapons

WeaponRangeAWSSAPD
Nemesis force weapon Melee52+ 6-22

Abilities

Leader Datasheet

This model can be attached to the following units: ■ Purgation Squad ■ Strike Squad

Clarion of Haste (Psychic) Datasheet

While this model is leading a unit, that unit is eligible to declare a charge in a turn in which it Advanced.

Inspiring Exemplar Datasheet

Each time this model destroys a Character model in the Fight phase, you gain 1CP and, until the end of the battle, add 1 to the Attacks characteristic of its Nemesis force weapon.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Gate of Infinity Core

If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:

Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

Psychic Core

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).

Precision Core

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.