Stormraven Gunship
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Hurricane bolter | 24" | 6 | 3+ | 4 | 0 | 1 |
| Stormstrike missile launcher | 48" | 1 | 3+ | 10 | -3 | D6+2 |
| Twin heavy plasma cannon - standard | 36" | 3 | 3+ | 7 | -2 | 2 |
| Twin heavy plasma cannon - supercharge | 36" | 3 | 3+ | 8 | -3 | 3 |
| Twin assault cannon | 24" | 6 | 3+ | 6 | 0 | 1 |
| Twin lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 |
| Twin multi-melta | 18" | 2 | 3+ | 9 | -4 | D6 |
| Twin heavy bolter | 36" | 3 | 3+ | 5 | -1 | 2 |
| Typhoon missile launcher - frag | 48" | 2D6 | 3+ | 4 | 0 | 1 |
| Typhoon missile launcher - krak | 48" | 2 | 3+ | 9 | -2 | D6 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Armoured hull | Melee | 6 | 4+ | 8 | 0 | 1 |
Abilities
Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.
Each time this unit takes to the skies (21.03), do not subtract 2" from the maximum distance.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6"). Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead. Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic. Example:* A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2**.