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CodexFactionsGrey KnightsBrother-Captain

Brother-Captain

M5"
T5
SV2+
W6
LD6+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Storm bolter 24"22+ 401
Incinerator 12"D6N/A 6-11
Psycannon 24"32+ 8-12
Psilencer 24"62+ 501

Melee Weapons

WeaponRangeAWSSAPD
Nemesis force weapon Melee42+ 6-22

Abilities

Leader Datasheet

This model can be attached to the following units: ■ Brotherhood Terminator Squad ■ Paladin Squad

Hammerhand (Psychic) Datasheet

While this model is leading a unit, melee weapons equipped by models in that unit have the [Lethal Hits] ability.

Eye of Judgement (Psychic) Datasheet

Each time this model makes an attack, you can re-roll the Wound roll.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Gate of Infinity Core

If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:

Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.