Grey Knights Dreadnought [Legends]
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Assault cannon | 24" | 6 | 3+ | 6 | 0 | 1 |
| Heavy plasma cannon - standard | 36" | D3 | 3+ | 7 | -2 | 2 |
| Heavy plasma cannon - supercharge | 36" | D3 | 3+ | 8 | -3 | 3 |
| Multi-melta | 18" | 2 | 3+ | 9 | -4 | D6 |
| Twin lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 |
| Storm bolter | 24" | 2 | 3+ | 4 | 0 | 1 |
| Missile launcher - frag | 48" | D6 | 3+ | 4 | 0 | 1 |
| Missile launcher - krak | 48" | 1 | 3+ | 9 | -2 | D6 |
| Heavy flamer | 12" | D6 | N/A | 5 | -1 | 1 |
| Heavy psycannon | 24" | 6 | 3+ | 10 | -1 | 2 |
| Incinerator | 12" | D6 | N/A | 6 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Dreadnought combat weapon | Melee | 5 | 3+ | 12 | -2 | 3 |
| Armoured feet | Melee | 5 | 3+ | 6 | 0 | 1 |
| Nemesis doomglaive | Melee | 5 | 3+ | 14 | -3 | 3 |
Abilities
While a friendly Grey Knights Infantry unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6"). Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:
Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units
Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead. Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).