Kaldor Draigo [Legends]
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Scourging | 18" | 3 | 2+ | 6 | -2 | 2 |
| Storm bolter | 24" | 2 | 2+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| The Titansword | Melee | 6 | 2+ | 8 | -4 | 3 |
Abilities
While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against mortal wounds
Once per battle, when this model’s unit declares a charge in the same turn it was set up on the battlefield using the Deep Strike or Teleport Assault ability, add 3 to the Charge roll.
This model can be attached to the following units: ■ Brotherhood Terminator Squad ■ Paladin Squad
If this model is in your army, it must be your WARLORD.
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:
Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units
Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.