VOXROSTER
CodexFactionsGrey KnightsStrike Squad

Strike Squad

M6"
T4
SV2+
W2
LD6+
OC2

Composition & Wargear

4-9× Grey Knight
Each model one of: Grey Knight / Grey Knight with Heavy Weapon (max 1)
Justicar

Ranged Weapons

WeaponRangeABSSAPD
Storm bolter 24"23+ 401
Incinerator 12"D6N/A 6-11
Psycannon 24"33+ 8-12
Psilencer 24"63+ 501

Melee Weapons

WeaponRangeAWSSAPD
Nemesis force weapon Melee33+ 6-22
Close combat weapon Melee33+ 401

Abilities

Sanctifying Ritual (Psychic) Datasheet

At the end of your Command phase, if this unit is within range of an objective marker that you control, that objective marker remains under you control until your opponent's Level of Control over that objective marker is greater than yours at the end of a phase.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Scouts Core

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a scout move (see below).  - If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

Gate of Infinity Core

If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:

Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.