Dreadknight Champion [Crucible]
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Combi-weapon | 24" | 1 | 3+ | 4 | 0 | 1 |
| Heavy plasma cannon - standard | 36" | D3 | 3+ | 7 | -2 | 2 |
| Heavy plasma cannon - supercharge | 36" | D3 | 3+ | 8 | -3 | 2 |
| Purifying Flame | 18" | 3 | 3+ | 4 | -2 | 1 |
| Assault cannon | 24" | 6 | 3+ | 6 | 0 | 1 |
| Forge bolter | 24" | 3 | 2+ | 5 | -1 | 2 |
| Fragstorm grenade launcher | 18" | D6 | 3+ | 4 | 0 | 1 |
| Twin lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 |
| Incinerator | 12" | D6 | N/A | 6 | -1 | 1 |
| Psilencer | 24" | 6 | 2+ | 5 | 0 | 1 |
| Psycannon | 24" | 3 | 2+ | 8 | -1 | 2 |
| Storm bolter | 24" | 2 | 2+ | 4 | 0 | 1 |
| Heavy flamer | 12" | D6 | N/A | 5 | -1 | 1 |
| Vortex of Doom | 18" | D6+3 | 3+ | 8 | -2 | 2 |
| Gatling psilencer | 24" | 12 | 3+ | 6 | 0 | 1 |
| Heavy incinerator | 18" | 2D6 | N/A | 6 | -1 | 1 |
| Heavy psycannon | 24" | 6 | 3+ | 10 | -2 | 3 |
| Sublimator | 18" | 2 | 3+ | 9 | -4 | D6 |
| Grav-pistol | 12" | 1 | 2+ | 4 | -1 | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 5 | 3+ | 4 | 0 | 1 |
| Crozius arcanum | Melee | 5 | 2+ | 6 | -1 | 2 |
| Dreadfists | Melee | 6 | 2+ | 6 | -1 | 1 |
| Dreadnought combat weapon | Melee | 5 | 3+ | 12 | -2 | 3 |
| Nemesis daemon greathammer | Melee | 5 | 3+ | 14 | -3 | D6+1 |
| Nemesis flail | Melee | 10 | 2+ | 5 | -1 | 2 |
| Nemesis force weapon | Melee | 5 | 2+ | 6 | -2 | 2 |
| Nemesis greatsword - strike | Melee | 5 | 2+ | 10 | -2 | D6 |
| Nemesis greatsword - sweep | Melee | 10 | 2+ | 5 | -1 | 1 |
| Nemesis mace | Melee | 5 | 2+ | 6 | -3 | 3 |
| Omnissian power axe | Melee | 4 | 3+ | 6 | -2 | 2 |
| Servo-arm | Melee | 1 | 3+ | 8 | -2 | 3 |
Abilities
Each time this model makes a melee attack that targets a Monster or Vehicle unit, you can re-roll the Hit roll, you can re-roll the Wound roll and you can re-roll the Damage roll.
When Damaged, subtract 1 from Hit rolls when it makes attacks.
If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:
Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units
Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6"). Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.