Purgation Squad
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Storm bolter | 24" | 2 | 3+ | 4 | 0 | 1 |
| Incinerator | 12" | D6 | N/A | 6 | -1 | 1 |
| Psilencer | 24" | 6 | 3+ | 5 | 0 | 1 |
| Psycannon | 24" | 3 | 3+ | 8 | -1 | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Nemesis force weapon | Melee | 3 | 3+ | 6 | -2 | 2 |
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
Abilities
In your Shooting phase, after this unit has shot, select one enemy unit (excluding Monsters or Vehicles) hit by one or more of those attacks; until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit's Move characteristic and subtract 2 from Charge rolls made for it.
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:
Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units
Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.