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CodexFactionsGrey KnightsBrother-Captain Stern [Legends]

Brother-Captain Stern [Legends]

M5"
T5
SV2+
W6
LD6+
OC1

Composition & Wargear

Brother-Captain Stern [Legends]
Equipped Nemesis force sword

Ranged Weapons

WeaponRangeABSSAPD
Storm bolter 24"22+ 401

Melee Weapons

WeaponRangeAWSSAPD
Nemesis force sword Melee52+ 6-22

Abilities

Leader Datasheet

This model can be attached to the following units: ■ Brotherhood Terminator Squad ■ Paladin Squad

Exemplar of the Silvered Host Datasheet

While this model is leading a unit, each time a model in that unit makes a melee attack, on a Critical Wound, the target suffers 1 mortal wound in addition to any normal damage.

Strands of Fate (Psychic) Datasheet

The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Gate of Infinity Core

If your Army Faction is Grey Knights, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:

Incursion - Up to 2 units Strike Force - Up to 3 units Onslaught - Up to 4 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

Psychic Core

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).