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CodexFactionsSpace WolvesWolf Scouts [Legends]

Wolf Scouts [Legends]

M6"
T4
SV4+
W2
LD6+
OC1

Composition & Wargear

4-9× Wolf Scout
Each model one of: boltgun / Astartes shotgun / Combat knife / special weapon (max 1)
Up to 1 Up to 1 of take: power weapon / plasma pistol

Ranged Weapons

WeaponRangeABSSAPD
Boltgun 24"23+ 401
Combi-weapon 24"13+ 401
Storm Bolter 24"23+ 401
Bolt pistol 12"13+ 401
Plasma pistol - supercharge 12"13+ 8-32
Plasma pistol - standard 12"13+ 7-21
Hand flamer 12"D6N/A 301
Grav-pistol 12"13+ 4-12
Inferno Pistol 6"13+ 8-4D3
Astartes shotgun 18"23+ 401
Flamer 12"D6N/A 401
Plasma gun - standard 24"13+ 7-21
Plasma gun - supercharge 24"13+ 8-32
Grav-gun 18"23+ 5-12
Heavy Bolter 36"34+ 5-12
Meltagun 12"13+ 9-4D6
Missile Launcher - Frag 48"D64+ 401
Missile Launcher - Krak 48"14+ 9-2D6
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Astartes Chainsword Melee43+ 4-11
Power fist Melee23+ 8-22
Power weapon Melee33+ 5-21
Thunder Hammer Melee24+ 8-22
Twin lightning claws Melee43+ 5-21
Close combat weapon Melee23+ 401
Combat knife Melee33+ 5-11
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Guerrilla Tactics Datasheet

At the end of your opponent’s turn, if this unit is more than 6" away from all enemy models, you can remove this unit from the battlefield and place it into Strategic Reserves.

Scouts Core

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a scout move (see below).  - If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

Infiltrators Core

During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Assault Core

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).