VOXROSTER
CodexFactionsSpace WolvesWolf Guard Terminators

Wolf Guard Terminators

Wolf Guard Terminator Pack Leader
M6"
T5
SV2+
W3
LD6+
OC1
Wolf Guard Terminator
M6"
T5
SV2+
W3
LD6+
OC1
Wolf Guard Terminator (Storm shield)
M6"
T5
SV2+
W4
LD6+
OC1

Composition & Wargear

Wolf Guard Terminator Pack Leader
Choose one Weapons Twin-linked Lightning Claws / Relic Great Axe
4-9× Wolf Guard Terminator
Each model one of: Master-crafted Power Weapon, Storm Bolter / Assault Cannon (max 2) / Master-crafted Power Weapon

Ranged Weapons

WeaponRangeABSSAPD
Storm Bolter 24"22+ 401
Assault Cannon 24"62+ 601
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Twin lightning claws Melee63+ 5-21
Relic Great Axe Melee33+ 7-23
Master-crafted Power Weapon Melee43+ 5-22
Power fist Melee33+ 8-22
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Rugged Resilience Datasheet

Each time an attack targets this unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).