Wolf Guard Battle Leader on Thunderwolf [Legends]
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Plasma pistol - supercharge | 12" | 1 | 2+ | 8 | -3 | 2 |
| Plasma pistol - standard | 12" | 1 | 2+ | 7 | -2 | 1 |
| Bolt pistol | 12" | 1 | 2+ | 4 | 0 | 1 |
| Combi-weapon | 24" | 1 | 3+ | 4 | 0 | 1 |
| Master-crafted boltgun | 24" | 2 | 2+ | 4 | 0 | 2 |
| Storm bolter | 24" | 2 | 2+ | 4 | 0 | 1 |
| Vortex bolt | 24" | 1 | 2+ | 4 | 0 | D3+3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 6 | 3+ | 4 | 0 | 1 |
| Relic weapon | Melee | 5 | 2+ | 5 | -2 | 2 |
| Power fist | Melee | 4 | 2+ | 8 | -2 | 2 |
| Thunder hammer | Melee | 4 | 3+ | 8 | -2 | 2 |
| Twin lightning claws | Melee | 6 | 2+ | 5 | -2 | 1 |
| Crushing teeth and claws | Melee | 3 | 4+ | 5 | -1 | 1 |
| Paragon Blade | Melee | 6 | 2+ | 6 | -3 | 3 |
| Monster Slayer of Caliban | Melee | 7 | 2+ | 6 | -2 | 2 |
| Encarmine Warblade | Melee | 6 | 2+ | 6 | -3 | 3 |
Abilities
This model can be attached to the following unit:
■ Thunderwolf Cavalry
You can attach this model to the above unit even if one Captain or Chapter Master model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
Once per battle, in your opponent’s Shooting phase, after an enemy unit has finished making its attacks, if this model’s unit was targeted by one or more of those attacks, this model’s unit can make a Normal move of up to D6", but must end that move as close as possible to the closest enemy unit. When doing so, models in this model’s unit can be moved within Engagement Range of that enemy unit.
While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.
The bearer has a 4+ invulnerable save.