VOXROSTER
CodexFactionsSpace WolvesWolf Guard Headtakers

Wolf Guard Headtakers

Wolf Guard Headtakers
M7"
T4
SV3+
W3
LD6+
OC1
Hunting Wolves
M10"
T4
SV6+
W1
LD8+
OC0

Ranged Weapons

WeaponRangeABSSAPD
Heavy Bolt Pistol 18"13+ 4-11
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Master-crafted Power Weapon Melee43+ 5-22
Paired Master-crafted Power Weapons Melee63+ 5-22
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33
Teeth and Claws Melee34+ 401

Abilities

Let Loose the Wolves Datasheet

At the start of the Declare Battle Formations step, split this unit into two units, one containing all of it's HEADTAKERS models and one containing all of its HUNTING WOLVES models, with new Starting Strengths accordingly.

Headhunters Datasheet

At the start of the battle, select one unit from your opponent's army to be this unit's quarry. Weapons equipped by HEADTAKERS models in this unit have the [DEVASTATING WOUNDS] and [PRECISION] abilities while targeting it's quarry. Each time this unit's quarry is destroyed, select one new enemy unit to be this unit's quarry. This ability can be used even if this unit is embarked within a Transport

Hunting Hounds Datasheet

While this unit is within 6" of one or more friendly SPACE WOLVES CHARACTER models (excluding WULFEN models), if this unit is not Battle-shocked, HUNTING WOLVES models in it have an Objective Control characteristic of 1

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.