Wolf Guard Pack Leader in Terminator Armour [Legends]
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Cyclone missile launcher - frag | 36" | 2D6 | 3+ | 4 | 0 | 1 |
| Cyclone missile launcher - krak | 36" | 2 | 3+ | 9 | -2 | D6 |
| Assault Cannon | 24" | 6 | 3+ | 6 | 0 | 1 |
| Heavy Flamer | 12" | D6 | N/A | 5 | -1 | 1 |
| Combi-weapon | 24" | 1 | 3+ | 4 | 0 | 1 |
| Storm Bolter | 24" | 2 | 3+ | 4 | 0 | 1 |
| Vortex bolt | 24" | 1 | 2+ | 4 | 0 | D3+3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
| Power weapon | Melee | 3 | 3+ | 5 | -2 | 1 |
| Chainfist | Melee | 3 | 4+ | 8 | -2 | 2 |
| Thunder Hammer | Melee | 2 | 4+ | 8 | -2 | 2 |
| Twin lightning claws | Melee | 5 | 3+ | 5 | -2 | 1 |
| Paragon Blade | Melee | 6 | 2+ | 6 | -3 | 3 |
| Monster Slayer of Caliban | Melee | 7 | 2+ | 6 | -2 | 2 |
| Encarmine Warblade | Melee | 6 | 2+ | 6 | -3 | 3 |
Abilities
This model can be attached to the following units:
■ Blood Claws ■ Grey Hunters ■ Long Fangs
You must attach this model to one of the above units, and can do so even if one or more Character units have already been attached to that unit, but a unit can never include more than one Pack Leader model. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths. If it is not possible to attach this model to a unit, it does not take part in the battle and counts as having been destroyed.
4+
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.
The bearer has a Wounds characteristic of 4.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead. Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).