Njal Stormcaller
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Living Lightning - witchfire | 24" | D6 | 3+ | 7 | -1 | 1 |
| Living Lightning - focused witchfire | 24" | 2D6 | 3+ | 7 | -1 | 1 |
| Bolt pistol | 12" | 1 | 3+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Staff of the Stormcaller | Melee | 4 | 3+ | 7 | -1 | D3 |
Abilities
This model can be attached to the following units:
■ Blood Claws ■ Grey Hunters ■ Wolf Guard Headtakers
While this model is leading a unit, ranged weapons equipped by models in that unit have the [ASSAULT] ability and each time that unit advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit
In your Shooting phase, after this model's unit has shot, select one enemy unit, (excluding MONSTERS and VEHICLES) hit by one or more of those attacks made with this model's Living Lightning weapon. Until the start of your next turn, that enemy is stormwracked. While a unit is stormwracked, subtract 6" from the Range characteristic of ranged weapons equipped by models in that unit (to a minimum of 12")
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).
This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.