VOXROSTER
CodexFactionsSpace WolvesLogan Grimnar

Logan Grimnar

M6"
T5
SV2+
W8
LD6+
OC1

Composition & Wargear

Logan Grimnar
Equipped Tyrnak and Fenrir

Ranged Weapons

WeaponRangeABSSAPD
Storm bolter 24"23+ 401

Melee Weapons

WeaponRangeAWSSAPD
Tyrnak and Fenrir Melee62+ 5-11
Axe Morkai - Sweep Melee102+ 6-21
Axe Morkai - Strike Melee62+ 8-23

Abilities

Leader Datasheet

This model can be attached to the following units:

■ Wolf Guard Terminators

High King of Fenris Datasheet

Once per battle round, in your Movement phase, you can select one friendly Space Wolves unit that is in Reserves. If you do, until the end of the phase, for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.

Guile of the Wolf (Aura) Datasheet

Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that usage of that Stratagem by 1CP P (this is not cumulative with any other rules that increase the CP cost of that Stratagem)

Embarking within Transports Datasheet

This model can embark within friendly Adeptus Astartes Transport models that can transport Terminator models. When doing, it takes up the space of 4 Infantry models

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Extra Attacks Core

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:  - All of that model’s [EXTRA ATTACKS] weapons.  - One of that model’s other melee weapons, if possible.