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CodexFactionsSpace WolvesLogan Grimnar on Stormrider [Legends]

Logan Grimnar on Stormrider [Legends]

M10"
T6
SV2+
W12
LD6+
OC4

Composition & Wargear

Logan Grimnar on Stormrider [Legends]
Equipped Flurry of teeth and claws

Ranged Weapons

WeaponRangeABSSAPD
Storm bolter 24"23+ 401

Melee Weapons

WeaponRangeAWSSAPD
Flurry of teeth and claws Melee64+ 5-11
Axe Morkai - Sweep Melee102+ 6-21
Axe Morkai - Strike Melee62+ 8-23

Abilities

Leader Datasheet

This model can be attached to the following unit:

■ Thunderwolf Cavalry

Logan Grimnar Datasheet

Your army cannot contain both Logan Grimnar and Logan Grimnar on Stormrider

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Invulnerable Save Ability

4+

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Extra Attacks Core

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:  - All of that model’s [EXTRA ATTACKS] weapons.  - One of that model’s other melee weapons, if possible.