VOXROSTER
CodexFactionsSpace WolvesUlrik the Slayer

Ulrik the Slayer

M7"
T4
SV3+
W4
LD5+
OC1

Composition & Wargear

Ulrik the Slayer
Equipped Plasma pistol, Artificer crozius

Ranged Weapons

WeaponRangeABSSAPD
Plasma pistol - standard 12"12+ 7-21
Plasma pistol - supercharge 12"12+ 8-22

Melee Weapons

WeaponRangeAWSSAPD
Artificer crozius Melee52+ 6-22

Abilities

Slayer’s Oath Datasheet

At the start of the battle, select one of the following keywords to be this model's Slayer's Oath: CHARACTER, VEHICLE or MONSTER. The first time this model's unit destroys a unit with this model's Slayer's Oath keyword, if your Detachment has a Saga, until the end of the battle, this model's unit receives the benefits of that Detachment rule as if that Saga had been completed.

Leader Datasheet

This model can be attached to the following units:

■ Blood Claws ■ Grey Hunters ■ Wolf Guard Headtakers

Oathbound Datasheet

While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Hit roll. If that attack targets a unit that has this model's Slayer's Oath keyword (see above), add 1 to the Wound roll as well.

Feel No Pain Core

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost. 

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.