VOXROSTER
CodexFactionsSpace WolvesIron Priest on Thunderwolf [Legends]

Iron Priest on Thunderwolf [Legends]

M10"
T6
SV2+
W5
LD6+
OC2

Composition & Wargear

Iron Priest on Thunderwolf [Legends]
Choose one Wargear Iron Priest hammer (max 1) / Servo-arm (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Helfrost pistol - dispersed 12"D3N/A 3-11
Helfrost pistol - focused 12"12+ 6-33
Bolt pistol 12"13+ 401
Boltgun 24"23+ 401
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Iron Priest hammer Melee34+ 8-23
Servo-arm Melee13+ 8-23
Crushing teeth and claws Melee34+ 5-11
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Vengeance of the Omnissiah Datasheet

If a friendly ADEPTUS ASTARTES VEHICLE model is destroyed within 12" of this model, until the end of the battle, this model’s Iron Priest hammer has an Attacks characteristic of 6.

Leader Datasheet

This model can be attached to the following units:

■ Thunderwolf Cavalry

Iron Priest Datasheet

While this model is within 3" of one or more friendly ADEPTUS ASTARTES VEHICLE units, this model has the Lone Operative ability

Blessing of the Omnissiah Datasheet

In your Command phase, you can select one friendly ADEPTUS ASTARTES VEHICLE model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Extra Attacks Core

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:  - All of that model’s [EXTRA ATTACKS] weapons.  - One of that model’s other melee weapons, if possible.

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.