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CodexFactionsAdeptus CustodesWitchseekers

Witchseekers

M6"
T3
SV3+
W1
LD6+
OC1

Composition & Wargear

Witchseeker Sister Superior
Equipped Close combat weapon
Witchseeker
Equipped Close combat weapon

Ranged Weapons

WeaponRangeABSSAPD
Witchseeker flamer 12"D6N/A 401
Auriferous OrbBlinding Light 8"D32+ 101

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee23+ 301
Emperor's Light Melee32+ 5-21

Abilities

Sanctified Flames Datasheet

In your Shooting phase, after this unit has shot, select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test.

Daughter of the Abyss Ability

This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.

Scouts Core

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a scout move (see below).  - If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

Ceaseless Vigilance Ability

In your Shooting phase, this unit can select one visible enemy unit within 12". That enemy unit is nulled:  - While a unit is nulled, that unit has +3" detection range.