Shield-Captain
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Guardian Spear | 24" | 2 | 2+ | 4 | -1 | 2 |
| Castellan axe | 24" | 2 | 2+ | 4 | -1 | 2 |
| Sentinel Blade | 12" | 2 | 2+ | 4 | -1 | 2 |
| Pyrithite Spear | 12" | 1 | 2+ | 9 | -4 | D6 |
| Auriferous OrbBlinding Light | 8" | D3 | 2+ | 1 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Guardian Spear | Melee | 7 | 2+ | 7 | -2 | 2 |
| Castellan axe | Melee | 6 | 2+ | 9 | -1 | 3 |
| Sentinel Blade | Melee | 7 | 2+ | 6 | -2 | 1 |
| Pyrithite Spear | Melee | 7 | 2+ | 7 | -2 | 2 |
| Emperor's Light | Melee | 3 | 2+ | 5 | -2 | 1 |
Abilities
Once per battle, when this model's unit is selected to fight, it can use this ability. If it does, until that fight is resolved, both Ka'tah Stances are active for that unit, instead of only one.
This model can be attached to the following units: ■ Custodian Guard ■ Custodian Wardens
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.
■ DACATARAI STANCE Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. ■ RENDAX STANCE Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
Add 1 to the bearer's Wounds characteristic.
[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with: - One or more of its [CLOSE-QUARTERS] weapons. - One or more of its other ranged weapons.
This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic. Example:* A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2**.