VOXROSTER
CodexFactionsAdeptus CustodesNull Maiden [Crucible]

Null Maiden [Crucible]

M6"
T3
SV3+
W4
LD6+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Auriferous OrbBlinding Light 8"D32+ 101
Balistus grenade launcher 18"D62+ 4-11
Guardian spear 24"22+ 4-12
Castellan axe 24"22+ 4-12
Master-crafted boltgun 24"12+ 402
Witchseeker flamer 12"D6N/A 401
Pyrithite spear 12"12+ 9-4D6
Sentinel blade 12"22+ 4-12
Vertus hurricane bolter 18"32+ 4-12
Salvo launcher 24"12+ 10-3D6+1

Melee Weapons

WeaponRangeAWSSAPD
Emperor's Light Melee32+ 5-21
Guardian spear Melee72+ 7-22
Close combat weapon Melee42+ 301
Executioner greatblade Melee32+ 5-22
Castellan axe Melee62+ 9-13
Interceptor lance Melee62+ 7-22
Pyrithite spear Melee72+ 7-22
Misericordia Melee22+ 5-21
Sentinel blade Melee72+ 6-21
Vaultswords - Behemor Melee62+ 7-22
Vaultswords - Hurricanis Melee92+ 5-11
Vaultswords - Victus Melee52+ 6-33

Abilities

Leader Datasheet

This model can be attached to the following units: Prosecutors, Vigilators, Witchseekers

Daughter of the Abyss Datasheet

This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal wounds.

Scouts Core

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a scout move (see below).  - If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.