VOXROSTER
CodexFactionsAdeptus CustodesAres Gunship

Ares Gunship

M20+"
T12
SV2+
W22
LD6+
OC0

Composition & Wargear

Ares Gunship
Choose one Wargear Arachnus heavy blaze cannon (max 2) / Arachnus magna-blaze cannon (max 1) / Armoured hull (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Arachnus heavy blaze cannon 36"42+ 12-3D6+1
Arachnus magna-blaze cannon 48"32+ 18-4D6+6
Auriferous OrbBlinding Light 8"D32+ 101

Melee Weapons

WeaponRangeAWSSAPD
Armoured hull Melee94+ 901
Emperor's Light Melee32+ 5-21

Abilities

Infernus Firebomb Datasheet

Each time this model ends a Normal move, you can select one enemy unit it moved over during that move. Until the end of the turn, models in that unit cannot have the Benefit of Cover. In addition, roll one D6 for each model in that unit: for each 6, that unit suffers 1 mortal wound.

Damaged: 1-7 wounds remaining Datasheet

While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Martial Ka'tah Core

Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. ■ RENDAX STANCE Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

Hover Core

Each time this unit takes to the skies (21.03), do not subtract 2" from the maximum distance.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.