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CodexFactionsAdeptus CustodesShield-Captain on Dawneagle Jetbike

Shield-Captain on Dawneagle Jetbike

M12"
T7
SV2+
W8
LD6+
OC2

Composition & Wargear

Shield-Captain on Dawneagle Jetbike
Equipped Interceptor lance

Ranged Weapons

WeaponRangeABSSAPD
Vertus hurricane bolter 18"32+ 4-12
Salvo launcher 24"12+ 10-3D6+1
Auriferous OrbBlinding Light 8"D32+ 101

Melee Weapons

WeaponRangeAWSSAPD
Interceptor lance Melee62+ 7-22
Emperor's Light Melee32+ 5-21

Abilities

Leader Datasheet

This model can be attached to the following units: ■ Vertus Praetors

Sweeping Advance Datasheet

Once per battle, at the end of the Fight phase, if this model's unit fought this phase, if it is within Engagement Range of one or more enemy units, it can make a Fall Back move or, if it is not within Engagement Range of one or more enemy units, it can make a Normal move.

Martial Ka'tah Core

Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. ■ RENDAX STANCE Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

Strategic Mastery Ability

Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

Lance Core

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.