VOXROSTER
CodexFactionsAdeptus CustodesTelemon Heavy Dreadnought

Telemon Heavy Dreadnought

M8"
T10
SV2+
W12
LD6+
OC4

Composition & Wargear

Telemon Heavy Dreadnought
Choose one Wargear Armoured feet (max 1) / Spiculus bolt launcher (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Spiculus bolt launcher 36"D6+32+ 501
Arachnus storm cannon 24"122+ 6-11
Iliastus accelerator culverin 48"42+ 9-13
Twin plasma projector 12"D3N/A 7-21
Auriferous OrbBlinding Light 8"D32+ 101

Melee Weapons

WeaponRangeAWSSAPD
Armoured feet Melee52+ 701
Telemon Caestus Melee52+ 12-23
Emperor's Light Melee32+ 5-21

Abilities

Guardian Eternal Datasheet

Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.

Damaged: 1-4 wounds remaining Datasheet

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Devoted to Destruction Datasheet

If this model is equipped with 2 Telemon caestus weapons in addition to its armoured feet weapon, add 2 to the Attacks characteristic of those Telemon caestus weapons.

Martial Ka'tah Core

Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. ■ RENDAX STANCE Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.