VOXROSTER
CodexFactionsAdeptus CustodesCustodian Guard with Adrasite and Pyrithite spears

Custodian Guard with Adrasite and Pyrithite spears

M6"
T6
SV2+
W3
LD6+
OC2

Composition & Wargear

Custodian Guard (Adrasite spear)
Each model one of: Adrasite spear / Pyrithite spear

Ranged Weapons

WeaponRangeABSSAPD
Adrasite spear 18"12+ 5-23
Pyrithite spear 12"12+ 9-4D6
Auriferous OrbBlinding Light 8"D32+ 101

Melee Weapons

WeaponRangeAWSSAPD
Adrasite spear Melee52+ 7-22
Pyrithite spear Melee52+ 7-22
Emperor's Light Melee32+ 5-21

Abilities

Stand Vigil Datasheet

Each time a model in this unit makes an attack, re-roll a Wound roll of 1. While this unit is within range of an objective marker you control, you can re-roll the Wound roll instead.

No Foe Shall Stand Datasheet

Once per battle, at the start of your Shooting phase, this unit can use this ability. If it does, until the end of the phase, ranged weapons equipped by models in this unit have the [LETHAL HITS] and [IGNORES COVER abilities].

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Martial Ka'tah Core

Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. ■ RENDAX STANCE Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

Melta Core

This ability always takes the form [MELTA X]. Each time a model makes an attack with a [MELTA] weapon, if the target unit was within half range of that weapon in the Select Targets step, until the attacking unit’s attacks have been resolved, add X to that weapon’s D characteristic.  Example:* A model targets a unit that is within half range of a [MELTA 2] weapon with a D characteristic of D6. While resolving those attacks, that weapon has a D characteristic of D6+2**.