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CodexFactionsAdeptus CustodesVertus Praetors

Vertus Praetors

M12"
T7
SV2+
W5
LD6+
OC2

Composition & Wargear

2-3× Vertus Praetor (Salvo Launcher)
Equipped Interceptor lance
Each model one of: Salvo launcher / Vertus hurricane bolter

Ranged Weapons

WeaponRangeABSSAPD
Salvo launcher 24"12+ 10-3D6+1
Vertus hurricane bolter 18"32+ 4-12
Auriferous OrbBlinding Light 8"D32+ 101

Melee Weapons

WeaponRangeAWSSAPD
Interceptor lance Melee52+ 7-22
Emperor's Light Melee32+ 5-21

Abilities

Turbo Boost Datasheet

Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.

Quicksilver Execution Datasheet

Once per battle, after this unit ends a normal or Advance move, you can select one enemy unit (excluding MONSTERS and VEHICLES) that it moved over during that move, then roll one D6 for each model in this unit; for each 2+, that enemy unit suffers 2 mortal wounds.

Martial Ka'tah Core

Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.

■ DACATARAI STANCE Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. ■ RENDAX STANCE Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

Lance Core

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).