Allarus Custodians
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Guardian Spear | 24" | 2 | 2+ | 4 | -1 | 2 |
| Balistus grenade launcher | 18" | D6 | 2+ | 4 | -1 | 1 |
| Castellan axe | 24" | 2 | 2+ | 4 | -1 | 2 |
| Auriferous OrbBlinding Light | 8" | D3 | 2+ | 1 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Guardian Spear | Melee | 5 | 2+ | 7 | -2 | 2 |
| Castellan axe | Melee | 4 | 2+ | 9 | -1 | 3 |
| Misericordia | Melee | 5 | 2+ | 5 | -2 | 1 |
| Emperor's Light | Melee | 3 | 2+ | 5 | -2 | 1 |
Abilities
Each time a model in this unit makes an attack that targets a Character, Monster or Vehicle unit, you can re-roll the Wound roll.
Once per battle, at the end of your opponent's turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Each time a unit with this ability is selected to fight, select one of the Ka'tah stances below. Until that unit has finished making its attacks, the selected Stance is active for it and it gains the relevant ability.
■ DACATARAI STANCE Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability. ■ RENDAX STANCE Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).
Add 1 to the Objective Control characteristic of models in the bearer's unit.