VOXROSTER
CodexFactionsSpace MarinesTactical Squad

Tactical Squad

M6"
T4
SV3+
W2
LD6+
OC2

Composition & Wargear

10× Tactical Marine
Each model one of: Tactical Marine (max 9) / Tactical Marine Sergeant (max 1) / Tactical Marine w/Special Weapon (max 1) / Tactical Marine w/Heavy or Special Weapon (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Bolt pistol 12"13+ 401
Boltgun 24"23+ 401
Grav-pistol 12"13+ 4-12
Plasma pistol - supercharge 12"13+ 8-32
Plasma pistol - standard 12"13+ 7-21
Storm bolter 24"23+ 401
Combi-weapon 24"14+ 401
Flamer 12"D6N/A 401
Meltagun 12"13+ 9-4D6
Plasma gun - standard 24"13+ 7-21
Plasma gun - supercharge 24"13+ 8-32
Grav-gun 18"23+ 5-12
Heavy Bolter 36"34+ 5-12
Multi-melta 18"24+ 9-4D6
Lascannon 48"14+ 12-3D6+1
Missile Launcher - Frag 48"D64+ 401
Missile Launcher - Krak 48"14+ 9-2D6
Plasma cannon - standard 36"D34+ 7-21
Plasma cannon - supercharge 36"D34+ 8-32
Grav-cannon 24"34+ 6-13
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee23+ 401
Astartes Chainsword Melee43+ 4-11
Power fist Melee23+ 8-22
Thunder Hammer Melee24+ 8-22
Power weapon Melee33+ 5-21
Twin lightning claws Melee43+ 4-21
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Combat Squads Datasheet

At the start of the Declare Battle Formations step, before any units have been set up, this unit can be split into two units, each containing five models

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Templar Vows Core

If your Army Faction is Adeptus Astartes, at the start of the first battle round, select one of the following Vows to be active for Adeptus Astartes units from your army. While a Vow is active for your army, that unit has the associated ability below. 

Abhor the Witch, Destroy the Witch ■ Each time this unit declares a charge, if one or more targets of that charge have the Psyker keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the [PRECISION] ability while targeting Psyker units. 

Accept Any Challenge, No Matter the Odds ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll

Suffer Not the Unclean to Live ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit. 

Uphold the Honour of the Emperor If this unit has the Infantry keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase.  ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.