Repulsor Executioner
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Repulsor Executioner Defensive Array | 24" | 10 | 3+ | 4 | 0 | 1 |
| Heavy Laser Destroyer | 72" | 2 | 3+ | 16 | -4 | D6+4 |
| Macro Plasma Incinerator - Standard | 36" | D6+1 | 3+ | 8 | -3 | 2 |
| Macro Plasma Incinerator - Supercharge | 36" | D6+1 | 3+ | 9 | -4 | 3 |
| Heavy Onslaught Gatling Cannon | 24" | 12 | 3+ | 6 | 0 | 1 |
| Icarus Rocket Pod | 24" | D3 | 3+ | 8 | -1 | 2 |
| Ironhail Heavy Stubber | 36" | 3 | 3+ | 4 | 0 | 1 |
| Twin heavy bolter | 36" | 3 | 3+ | 5 | -1 | 2 |
| Twin Icarus ironhail heavy stubber | 36" | 3 | 3+ | 4 | 0 | 1 |
| Vortex bolt | 24" | 1 | 2+ | 4 | 0 | D3+3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Armoured Hull | Melee | 6 | 4+ | 8 | 0 | 1 |
| Paragon Blade | Melee | 6 | 2+ | 6 | -3 | 3 |
| Monster Slayer of Caliban | Melee | 7 | 2+ | 6 | -2 | 2 |
| Encarmine Warblade | Melee | 6 | 2+ | 6 | -3 | 3 |
Abilities
This model has a transport capacity of 7 Adeptus Astartes Infantry models. Each Jump Pack, Wulfen, Gravis or Terminator model takes up the space of 2 models and each Centurion model takes up the space of 3 models.
Each time this model makes an attack that targets a unit that is Below Half-strength, add 1 to the Hit roll.
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6"). Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit: - That unit is unengaged. - That unit was not set up on the battlefield this turn. - No model in that unit has moved more than 3" this turn.