VOXROSTER
CodexFactionsSpace MarinesRepulsor Executioner

Repulsor Executioner

M10"
T12
SV3+
W16
LD6+
OC5

Composition & Wargear

Repulsor Executioner
Equipped Repulsor Executioner Defensive Array

Ranged Weapons

WeaponRangeABSSAPD
Repulsor Executioner Defensive Array 24"103+ 401
Heavy Laser Destroyer 72"23+ 16-4D6+4
Macro Plasma Incinerator - Standard 36"D6+13+ 8-32
Macro Plasma Incinerator - Supercharge 36"D6+13+ 9-43
Heavy Onslaught Gatling Cannon 24"123+ 601
Icarus Rocket Pod 24"D33+ 8-12
Ironhail Heavy Stubber 36"33+ 401
Twin heavy bolter 36"33+ 5-12
Twin Icarus ironhail heavy stubber 36"33+ 401
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Armoured Hull Melee64+ 801
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Transport Datasheet

This model has a transport capacity of 7 Adeptus Astartes Infantry models. Each Jump Pack, Wulfen, Gravis or Terminator model takes up the space of 2 models and each Centurion model takes up the space of 3 models.

Executioner Datasheet

Each time this model makes an attack that targets a unit that is Below Half-strength, add 1 to the Hit roll.

Damaged: 1-5 Wounds Remaining Ability

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.